Halloween dates back to the Celtic Festival of Samhain. Samhain is the celebration of the end of harvest and the start of the coldest half of the year. This marked the beginning of a new year and a time where the Celts believed the ghosts of the dead returned to earth. In order to fight them off, people would light bonfires and wear costumes. In modern culture, people love to celebrate Halloween with candy, costumes, and scary movies. But what’s spookier than Halloween? For a 3D artist, the setbacks in 3D visualization, such as not meeting deadlines and going over budget are frightening.
3D artists use computer software to model characters and bring them to life. Some 3D artists use game engines, like Unreal Engine (UE) to create real-time visualizations in AR/VR of their 3D designs. For 3D generalists, nothing is more terrifying than not being able to visualize their 3D models in UE. Read on to find the setbacks in 3D visualization that spook any 3D artist!
Dark, shadowy road to Unreal Engine
3D artists that have worked with visualization software know that importing FBX files into UE can be problematic. FBX file format holds a lot of important information, including triangle and quad geometry, textures, animation, skeleton, morphs, and generating new Blueprint actors. This makes for a very heavy file that can make visualization in UE difficult. Therefore, in order to visualize in UE, 3D generalists have to optimize their FBX file and make it lighter.
Double, double toil and trouble
One part of optimizing 3D models includes deleting duplicate assets or deleting assets that aren’t needed in visualization. For example, a 3D model of a robotic arm might have duplicate bolts that aren’t necessary for visualization. To optimize, or lighten a file, a 3D artist may have to delete these unnecessary bolts one by one. This process is a big setback to 3D visualization, and one small mistake can be costly to both the company and to the 3D modeler’s job. Scary!
Accidentally deleting an important asset and only realizing after rendering in UE (where you can visualize the full model) can be ghastly as it sets your project back timeline significantly. If a 3D artist renders their project in UE and finds a mistake, they need to go back to their original 3D software to fix it, and then start the rendering process all over again. At this point, our 3D artist has turned into a werewolf howling under the full moon. Picture having a big conference in a week, where clients will want to see impressive AR/VR visualizations, and your 3D file isn’t even rendered in UE. A simple but costly mistake leaves you little time to focus on quality and accuracy of the 3D visualization which can be grim for your boss and clients.
As we explained, the Celts had a set of tools to help scare off ghosts, 3D modelers also have fears (quite a lot of them), they need the right tools to fend off the spooks!
Knock-knock, trick or treat!
What can be better than candy? We can give you the right tools to fight your worst fears as a 3D modeler. Cubity, a 3D asset management
With Cubity, you can easily import your FBX model, our software will analyze your file to reveal performance limiting factors, such as duplicate assets. In Cubity’s 3D preview, there a variety of tools that will help you optimize your model: duplicate detection, deletion, and filter. Duplicate detection helps you identify repeated assets, and with the deletion tool, you can easily delete any assets that aren’t needed. The filter tool lets you hide assets that aren’t needed for visualization. 3D preview immediately reflects all the updates done in your model. This lets you visualize changes and you can make sure nothing is accidentally deleted. After you’re happy with your optimized model, you can easily export it to UE as a Uasset (UE’s native file format).
Get ready to conquer your fears with Cubity!